Scorewarrior is a game developer and publisher based in Limassol, Cyprus. The company focuses on the 4X strategy genre, with an ambitious goal to grow its hit game, Total Battle, to become the No.1 strategy game in the world. Our team consists of 200+ passionate, talented, self-driven, and continually developing professionals who love making high-quality games.
Our mission: to unite and excite people all over the world.
Our product: We are currently working on Total Battle - an MMO 4X strategy game with a deep political system and lots of player interaction. Players take on the role of a commander and need to develop their city, forge alliances, fight against monsters, and conquer other players.
Designing and implementing "one-click" delivery pipelines and validation scripts to automate the export of assets from DCC tools directly to the game client.
Developing shaders, VFX, and supporting 3D graphics/animation integration within Cocos 2d-x and Unity engines.
Driving rendering optimization and regular profiling (draw calls, memory, LODs) to ensure high performance across mobile and desktop platforms.
Building internal utilities and Figma API plugins to reconcile asset usage, automate tagging, and streamline UI implementation.
Establishing technical standards, Git versioning rules, and documentation to bridge the gap between the Art and Development teams.