Game Systems & Economy Designer
This is a full-time 6 months contract role, with a possible path to permanent employment for the right fit.
Role Overview
We are looking for a game systems and economy designer to own the numerical backbone of Redly's upcoming free-to-play mobile adventure game, built in Unreal Engine. This person will be responsible for taking high-level systems design direction and turning it into balanced, implementable features and numbers. They will create progression curves, resource economies, earn and spend rates, and everything that makes the game's systems feel right.
Beyond the numbers, this role is also a product contributor. You'll help think through how meta systems work: prototyping player progression and game loops, simulating how features feel over time, and bringing an analytical, product-minded perspective to the team's design conversations.
The work is hands-on: building and maintaining spreadsheet models, tuning values, tracing how changes cascade across systems, and collaborating with the team to get it all into the game.
This is a rare opportunity to join at the early stage of an ambitious project, supported by Supercell, and play a critical role in a game being built from scratch.
Key Responsibilities
Contribute to systems design thinking - take high-level direction and help develop it further, asking good questions, identifying gaps, proposing solutions, and turning it into actionable designs.
Own and maintain the game's economy balance sheets across multiple features.
Model interconnected resource economies and identify where systems create meaningful player decisions.
Translate design direction into numerical models, and when the design changes, figure out what the new numbers need to be.
Prototype and simulate player progression and meta game loops (e.g., resource cycles, feature interactions) using whatever is fastest - spreadsheets, other tools, or directly in game - to show how systems feel over time.
Proactively flag problems: dead zones in pacing, resource pinch points, earn rates that don't match intended player timelines, etc.
Help define how we measure and test whether systems are working, thinking analytically about what success looks like for the features being built.
Collaborate directly with engineers on implementation - helping them understand how data configurations should work.
Contribute to monetization design for a live service game.
Requirements
2+ years working with game economy or systems balancing (live game experience preferred.)
Advanced spreadsheet skills (Excel and/or Google Sheets) - capable of building the complex models and setups required for a game economy role.
Systems thinking – ability to trace how a design change cascades through interconnected systems, and work with others on the team to resolve those dependencies down to the specific numbers.
Understanding of successful mobile free-to-play economies and progression, and how they shape a good player experience.
Comfortable with programming concepts to collaborate with engineers, read data configurations, and ideally automate parts of your own workflow (Google Apps Script, Python, or similar.)
Clear communicator – able to clearly explain work to others in an accessible way.
Proactive and self-directed.
Nice to Have
Board game or tabletop design experience - resource economy design for physical games translates well to this role.
Familiarity with Unreal Engine or similar game engines.
Personal game projects.
What We Offer
Growth opportunity - for the right person, this role can expand into higher-level systems design and product-side live operations and economy strategy.
A high-impact role at an early stage, backed by Supercell.
Ownership of game features that touch every part of the game.
Work with a small, experienced game development team.