Are you an Illustrator with a deep understanding of visual development and passionate about game art? If you want to be part of a team that is on a colorful journey, you are welcome to join us!
Here, in our team, we are crafting the most enjoyable and fun games for global audiences. Behind the scenes, we have autonomous and multidisciplinary teams to work side by side to strive for quality and creativity for the best game experience. As a part of our team, you will be the driving creative force for the final outcome from a spark of an idea. While creating the visually appealing and product-oriented artwork, you will be responsible for helping the team to ensure that the ideas and visions are aesthetically conveyed to the game.
Let us know if you are interested in engaging users with your tasteful illustrations! And check out the following link to see incredible designs our illustrators have created for our world! 👉
pkg.ms/illustration
Here’s what you’ll do
Make concepts and implement creative art solutions for our productsCollaborate with other illustrators and developers to envision and iterate conceptsAdjust artworks by incorporating input from data and testGrow and foster a user-oriented design culture
Desired skills and experiences
Experience in graphic design, fine art, illustration, or visual artsGood knowledge of digital visualization tools (i.e. Photoshop, Illustrator)A keen eye for color harmonies, lighting, perspective, and materialsUnderstanding of processes and methods to optimize space usage of mobile art assetsA portfolio that highlights your ability to work with different styles and techniquesGood grasp of the essentials of mobile game art and interest in Peak’s art style with the willingness to take it to the new heights
Areas in which you'll continue to grow
Graphic design, fine art, illustration or visual artsDigital visualization tools (i.e. Photoshop, Illustrator)Processes, pipelines and best practices of art productionDiverse subject matters and art stylesColor harmonies, lighting, perspective and materialsProcesses and methods to optimize space usage of mobile art assets
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