About Voodoo
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
This position is fully remote CET ±2h or Barcelona-based.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.
Joining our Gaming team means collaborating with industry experts to build the tools and infrastructure that power the next generation of hit games. You will be a key partner to our game studios, enabling them to build, iterate, and launch games more efficiently.
You will be joining one of our Live Studios, working on Hole.io, one of Voodoo's top games.
Role
We're looking for a talented Lead Level Designer to be a hands-on level designer for our mobile casual game Hole.io, and also to eventually supervise and mentor a team of level designers . You will work with and define our custom-level editor in Unity to create fun and engaging levels. You’ll be:
Collaborating with our creative team to plan a level progression and difficulty curve aligned with both the player and business needs
Using Unity and proprietary tools for hands-on designing of innovative and varied 3D levels that appeal to a global audience and showcase our unique gameplay & art style
Eventually, scaling and managing the Level Design team, planning the workload & supervising the output quality of a small team of level designers, providing mentorship when needed
Defining level design guidelines tailored to the needs of our game and audience, in order to deliver content that offers a seamless, engaging gameplay experience with the highest quality in the most efficient way possible
Defining and iterating the specs of Level Design tools that improve the level design workflow and/or quality
Keeping up-to-date documentation of all levels, level progressions and ongoing level-related AB tests
Contributing actively with ideas for new game mechanics, level assets and level themes to ensure continuity, cohesion and gameplay variety and deliver an ongoing assortment of immersive environments, interactive elements, and challenging obstacles
Working closely with our team of artists, animators, and programmers to ensure level designs are fully realized
Testing and balancing levels and level progressions, taking into account player feedback and data to ensure they are fun, fair, and in line with our high-quality standards
Ensuring your designs adhere to technical constraints and opportunities presented by our game engine
Profile
At least 5 years of proven experience in Level Design for 3D games, with a portfolio demonstrating your ability to create engaging, fun levels
Strong Unity knowledge
Strong understanding of game design principles, particularly within the casual genre
Experience, or a genuine interest, in leading and mentoring a team from the ground up
Experience in continuous data-driven level balancing and tweaking
Excellent problem-solving skills, with a creative approach to design challenges
Strong communication skills, able to work effectively within a team and explain your ideas clearly
Nice to have
Experience designing open-world, outdoors 3D environments
Experience leading and mentoring a small team of Level Designers
A degree in game design, computer science, or a related field would be beneficial
Benefits
Competitive salary and other benefits according to the country you reside.
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