We are looking for an experienced Level Artist to join our art team. As a Level Artist, you will have the opportunity to shape immersive and visually captivating game environments. Your role will involve closely following references, and art direction to create levels that align with the game’s atmosphere, story, and style. Having a keen eye for detail and the ability to work independently, you will take the initiative to create a visually appealing world. Your creative input and artistic expertise will contribute to the overall visual excellence of the games.
Responsibilities:
- Compose and dress environments to support gameplay readability, player navigation, and visual storytelling
- Maintain visual quality and consistency of levels according to the project's quality bar and art direction
- Gather and organize reference materials for environment assets
- Follow studio pipelines, naming conventions, and asset management guidelines
- Assemble and modify modular environment assets to build architectural and environmental spaces
- Prepare visual breakdowns, reference boards, and asset lists when required
- Act as production and artistic support for the Lead Level Artist
- Integrate environment assets and textures into the level
- Optimize levels for performance in collaboration with Tech Art and Design (draw calls, LODs, streaming)
- Set up asset properties related to visuals and performance (LODs, collisions, materials)
- Support bug fixing and visual polish throughout production and testing
- Verify level quality in engine and make necessary improvement
Requirements
- Understanding of architectural and natural environment composition, scale, and structure
- Knowledge of gameplay readability, player navigation, and visual guidance principles
- Experience optimizing levels for real-time engines (LOD, draw calls, streaming,etc.)
- Strong modeling skills for modular environment assets
- Experience with Maya and/or Blender
- Experience with material blending and vertex painting systems
- Proficiency in Unreal Engine or similar real-time engines
- Experience with Substance Painter/Designer
- Understanding of physically based rendering (PBR) workflows and material standards
- Strong eye for detail and consistency with the project’s art style
- Ability to collaborate effectively in a multidisciplinary team
Nice to have:
- Knowledge of material optimization techniques for real-time engines
- Basic understanding of lighting principles and experience adjusting lighting in real-time engines
- Experience with procedural tools such as Houdini is a plus
- Experience working on shipped titles
Benefits
Being part of an international team of experts. As part of the Keywords Studios Group, the one-stop creative agency for the game-dev industry, there is a plethora of professional opportunities within the group.
You'll become an integral part of our local star-team, immersed in our people-oriented culture. ❤️
A portfolio of great and diverse projects in which you will be involved based on your skill set and desire for professional growth.
Working and hanging out with a team of dedicated and fun-loving people (Discord game nights anyone?).
At AMC, we welcome both new colleagues and freelancers looking for a passionate team and great projects.
Does that sound good to you? Then fill in that form and come join our team! We look forward to shaping new worlds together.
Privacy notice
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice