Role Overview
We’re looking for a Principal/Lead Engineer to work on a Simulation Game. This is a highly hands-on role, with more than ninety percent of your time spent directly in the build. In this role, you're responsible for leading technical strategy, execution and eventually a small team of engineers. You’ll contribute to and strengthen the ambition of our internally developed simulation games, spanning prototyping to pipelines to long-term engine decisions, balancing velocity with stability, enabling fast iteration and clean, maintainable systems. You’ll work closely with a small, multidisciplinary team to build imaginative and replayable simulation games that connect with players, always balancing believability with fun.
Key Responsibilities
1 - Lead Engineering
You're responsible for the engineering of our game and taking a design vision and turning it into reality. You'll need to be a versatile, hands-on engineer with great gameplay and architectural sensibilities, moving from prototyping to rapid implementation and striking the right balance between code quality and speed.
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2 - Lead Technical Strategy and Execution
Own the games’s technical roadmap from prototyping to production-ready pipelines. You will decide where to build, buy, outsource or adopt new technologies, always prioritising momentum and long-term leverage.
Success looks like:
3 - Manage Engineering Team & Contractors
As the game grows, you'll be responsible for recruiting and managing a small but world-class engineering team. We anticipate this being 3-4 hires over the coming couple of years, supported by a network of contractors who increase our leverage.You’ll also help foster healthy collaboration across Design, Art, and Production so ideas move smoothly from concept to in-build work, and the team can deliver cohesive, player-focused experiences.
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Requirements
Benefits
Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.