The Studio:
We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.
Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.
It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.
The Role
We are looking for a skilled and pragmatic Systems & Tools Engineer to join our Engineering team. You will play a key role in both building the gameplay systems that power our game and developing the internal tools and pipelines that keep our development teams productive.
You'll work closely with designers, artists, and fellow engineers to deliver robust, maintainable solutions that have a direct and visible impact on the quality of the game and the efficiency of the studio.
Systems Engineering
Work within Unreal Engine's to build scalable, data-driven systems.
Collaborate with designers to expose systems to Blueprint for rapid iteration, balancing flexibility with performance.
Profile and optimise systems to meet performance targets across all target platforms.
Write clean, well-documented, maintainable C++ code in line with team standards.
Tools Engineering
Design and build editor extensions, plugins, and custom tooling within Unreal Editor to support art, design, and production pipelines.
Develop and maintain asset management, validation, and automation tools to improve team efficiency and content quality.
Identify bottlenecks and pain points in existing workflows and propose or implement practical solutions.
Work with technical artists and leads to support and evolve the asset pipeline.
Maintain and improve build, CI/CD, and deployment infrastructure as needed.
Requirements
What we’re looking to see on your CV and portfolio:
Strong proficiency in C++
Solid hands-on experience with Unreal Engine (UE4 and/or UE5)
Experience working with Blueprints
Good understanding of multithreading
Strong communication skills and a collaborative approach to working across disciplines.
Bonus points for:
At least one, or two extra languages under your belt
Familiarity with common gameplay systems patterns
Familiarity with Unreal Engine Slate/UMG
Benefits
What you can expect from us:
Our UK Colleagues receive:
Flexible hybrid working (we work 3 days per week on-site)
Holiday Accrual Scheme
International AAA game projects;
Access to cutting-edge hardware;
Discretionary bonus scheme
Private Healthcare Plan incl. Dental and Eye care
Pension Plan
Life Assurance
Employee Assistance Programme - Wellness Support
Regular Team Incentives and Social Events
Our NL Colleagues receive:
International AAA game projects
Access to cutting-edge hardware
Flexible/hybrid working
International working opportunities with our Guildford Studio
Christmas Shutdown
Holiday Allowance
Discretionary bonus scheme
13th Salary Scheme (Vakantiegeld)
Central Utrecht office
Access to a well-stocked fridge and snack cupboard
Regular Team Incentives and Social Events