The Studio:
We are a video game development studio with offices in Guildford, UK and Utrecht, Netherlands. Sitting within the heart of thriving communities of game developers and publishers, we focus on quality and excellence, and our partners and players are always at the front of everything we do.
Games are not just about gameplay. We believe in the importance of balancing every single aspect of a game that you, as a player will interact with; what you see, how you play and how it makes you feel.
It couldn’t be a more exciting time to join us as we embark on a new unannounced project, pushing the boundaries of all aspects of the game to create a truly AAA experience.
The Role
As a Technical Artist, you will be that vital link between Art and Engineering. We’re looking for someone who always strives for quality, and who enjoys unlocking the creative potential of our team through optimising processes and workflows, solving technical, system and engine challenges.
Day to day, you will be:
Creatively solving technical problems that benefit from a technical approach
Working closely with our team of artists and engineers to develop and optimise asset creation workflows allowing people to build world class game content
Providing technical guidance and mentorship to our art teams
Collaborating with multiple departments to deliver key features
Optimizing game assets for performance and scalability
Ensuring high quality and reliability of the game systems
Requirements
What we’re looking to see on your CV:
A strong portfolio showcasing your artistic and technical skills, demonstrating how your workflows achieve results
Proven experience as a Technical Artist, and evidence of working on shipped titles
Demonstrable proficiency in Unreal Engine, Maya, or 3DS Max and other applicable tools
Experience with scripting languages (C++, Python, MEL, or similar) to improve workflows and automate tasks
Strong understanding of shaders, lighting, and rendering techniques and demonstrates an interest in leading edge methods used by the best studios around the world
Excellent problem-solving skills and ability to work collaboratively in a team environment
A passion for games and a desire to create visually stunning experiences
Bonus points if you have;
C++ skills would be beneficial, but not essential
Benefits
What you can expect from us:
Our UK Colleagues receive:
Flexible hybrid working (we work 3 days per week on-site)
Holiday Accrual Scheme
International AAA game projects;
Access to cutting-edge hardware;
Discretionary bonus scheme
Private Healthcare Plan incl. Dental and Eye care
Pension Plan
Life Assurance
Employee Assistance Programme - Wellness Support
Regular Team Incentives and Social Events
Our NL Colleagues receive:
International AAA game projects
Access to cutting-edge hardware
Flexible/hybrid working
International working opportunities with our Guildford Studio
Christmas Shutdown
Holiday Allowance
Discretionary bonus scheme
13th Salary Scheme (Vakantiegeld)
Central Utrecht office
Access to a well-stocked fridge and snack cupboard
Regular Team Incentives and Social Events