As our Senior Backend Engineer, you will design and build Go-based services that ingest, index, and serve every piece of player-generated content with blazing-fast responsiveness, from vector search queries to live game state lookups. Working hand-in-hand with our Senior Unity developers, product managers, and design team, you will define clear, high-performance APIs and ensure seamless real-time multiplayer flows between client and cloud.
This is a senior individual contributor engineering role. You’ll drive reliability and performance by optimizing PostgreSQL schemas and queries, tuning Redis caches, and instrumenting services with Prometheus and Grafana to sustain 99.9 % uptime under rapid growth. In this hands-on role, you’ll lead by example through contributing code, evolving our CI/CD, Kubernetes deployments, and observability practices. If you thrive on fast iteration, obsessive craftsmanship, and building the backbone of a viral AI-powered storytelling platform, you’ll find your home at Storycraft.gg
What You'll Do
● Own Core Backend & Data Infrastructure Drive end-to-end design, implementation, and operation of our Go-based services for core gameplay systems and serving player-generated content.
● Design for Scale & Reliability Lead the development of distributed systems (microservices, event queues, sharding), leveraging Kubernetes, containerization, and service mesh patterns.
● Collaborate Across Teams Partner with frontend engineers and game designers ship delightful, high-performance features that engage players.
● Influence Strategy Contribute to Storycraft’s technical roadmap, product vision, and long-term business strategy as a core member of our engineering team.
You Bring
● Proven Experience 5+ years building production-grade backend systems at product-driven companies.
● Go Mastery Deep expertise in Go (standard library, concurrency, profiling, testing). Familiarity with Python is a plus.
● Data & Caching Strong background with Postgres (schema design, indexing, replication) and in-memory stores (Redis or Memcache).
● Distributed Systems Hands-on experience with microservices, message brokers (Kafka/RabbitMQ), sharding, and fault-tolerant architectures.
● Container Orchestration Production Kubernetes experience: writing Helm charts or Kustomize manifests, CI/CD pipelines, monitoring, autoscaling.
● Results-Driven Mindset A track record of shipping with velocity, owning end-to-end deliverables, and iterating rapidly based on data.
Bonus Points For
● Based in Canada, and/or ET timezone
● Experience with GCP
● Demonstrated expertise in AI-assisted programming workflows
● Prior startup experience or shipping a complete game on your own
● Experience with integrating LLMs or Diffusion models in production and/or assessing AI performance through evals
● Have prior startup experience
What It Means to Build at Storycraft
This isn't just a job—it's a rare opportunity to co-create a new category of game at the intersection of storytelling, AI, and player expression. We're a lean, high-trust team building fast, learning constantly, and thinking long-term. That means:
● You'll lead through doing. Strategy is important, but execution is where the magic happens.
● You'll be scrappy and smart. We use AI, feedback loops, and focused iteration to do more with less.
● You'll have real ownership. You won't be "supporting" the product—you'll be shaping it every day.
● You'll grow faster than anywhere else. This is a career-defining opportunity to learn, stretch, and contribute at a level few companies allow.
● You'll have equity with real upside. We're building something ambitious. If we win, you win.
● You'll make an impact that matters. Players already say Storycraft "feels like magic." You'll help scale that magic into something unforgettable.
We're not looking for passengers—we're looking for builders, owners, and creative leaders who want to leave their mark.